Part 1 – Types of Online Video Games

 

– This video is a student production for courses held at the Curtin University, Western Australia.

– This production is made within the guidelines of SECT 40 of the Commonwealth’s Copyright Act 1968, Fair dealing for the purpose of research or study, subsections ( 1 ), ( 1A ).

This video was produced by Carl Hamilton, an Open Universities student

Reference list:

https://mellonsensinta.wordpress.com/references/

Legislation

Copyright Act 1968, s. 40. Retrieved from http://www.austlii.edu.au/au/legis/cth/consol_act/ca1968133/s40.html

License

This production is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported copyright licence.

This license allows the copying and redistributing of the material in any medium or format without alteration and with appropriate credit given to the authors.

http://creativecommons.org/licenses/by-nc/3.0/

 

Mellons en’ Sinta – WMP Video 1 – The Implications of video gaming on identities and relationships

Part 2 – How Online Games Affect Identity

This video takes a look at how identity is formed online, and how games are helping us to ‘shape’ our idenitities. The video looks briefly at why people play games and also the different types of gamers.

This video was produced by Kira Anderson, an Open Universities student

This video is a student production for a unit and course held at Curtin University, Western Australia.

This production is made within the guidelines of SECT 40 of the Commonwealth’s Copyright Act 1968, Fair dealing for the purpose of research or study, subsections ( 1 ), ( 1A ).

Legislation:

Copyright Act 1968, s. 40.
http://www.austlii.edu.au/au/legis/cth/consol_act/ca1968133/s40.html
License:

This production is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported copyright licence.

This license allows the copying and redistributing of the material in any medium or format without alteration and with appropriate credit given to the authors.

http://creativecommons.org/licenses/by-nc/3.0/

The full reference list can be found here at:

References

Part 3 – The positive and negative impacts of gaming

 

The third video looks at the positive and negative impacts of gaming. In the first part of positives, the video looks at three topics: Interactive form of entertainment, Improved coordination and problem solving skills and Lasting Friendships. In the second part the video looks at negatives. There are also three topics: The anti-social nature of single player games, Disputes and disagreements and Addiction.

– This video was produced by David Williamson, an Open Universities student.

– This video is a student production for courses held at the Curtin University, Western Australia.

– This production is made within the guidelines of SECT 40 of the Commonwealth’s Copyright Act 1968, Fair dealing for the purpose of research or study, subsections ( 1 ), ( 1A ).

 

Reference list:

https://mellonsensinta.wordpress.com/references/

Legislation

Copyright Act 1968, s. 40. Retrieved fromĀ http://www.austlii.edu.au/au/legis/cth/consol_act/ca1968133/s40.html

License

This production is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported copyright licence.

This license allows the copying and redistributing of the material in any medium or format without alteration and with appropriate credit given to the authors.

http://creativecommons.org/licenses/by-nc/3.0/

Links

This video was created with Windows Movie Maker 6.0

http://movies.blainesville.com/2010/05/installing-windows-movie-maker-60-on.html

The videos were recorded with Fraps

http://www.fraps.com/

The games footage that I used were:

Portal 2 (www.thinkwithportals.com)

Bioshock Infinite (www.bioshockinfinite.com)

Elder Scrolls V: Skyrim (http://www.elderscrolls.com/skyrim)

Mellons en’ Sinta – WMP Video 3: The positive and negative impacts of gamingĀ